Direct. X Wikipedia. Microsoft Direct. X is a collection of application programming interfaces APIs for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct. DirectX 11 Components. As previously mentioned, the DirectX SDK is actually a collection of programming APIs. The DirectX API that deals with hardware accelerated. DirectX 9. 0C, free download. Update package from Microsoft that updates the installation of DirectX to 9. Review of DirectX. D, Direct. Draw, Direct. Music, Direct. Play, Direct. This section describes the release notes for the CUDA Samples only. For the release notes for the whole CUDA Toolkit, please see CUDA Toolkit. Free Download Android SDK Release 25. A fullfeatured Android development kit that comprises components, libraries and tools to help you build. How do I install new spell check dictionaries Due to license restrictions for spell check dictionaries, MarkdownPad can only include a limited set of dictionaries. Sound, and so forth. The name Direct. X was coined as a shorthand term for all of these APIs the X standing in for the particular API names and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on Direct. X technology. 1 The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross platform Audio Creation Tool XACT, while the Direct. X pattern has been continued for Windows APIs such as Direct. D and Direct. Write. Direct. 3D the 3. D graphics API within Direct. X is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles. Direct. 3D is also used by other software applications for visualization and graphics tasks such as CADCAM engineering. As Direct. 3D is the most widely publicized component of Direct. X, it is common to see the names Direct. X and Direct. 3D used interchangeably. The Direct. X software development kit SDK consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user. Windows 9. 5 did not launch with Direct. X, but Direct. X was included with Windows 9. OEM Service Release 2. Windows 9. Windows NT 4. Direct. X, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, Direct. X SDK has been integrated into Windows SDK. Development historyeditIn late 1. Microsoft was ready to release Windows 9. An important factor in the value consumers would place on it was the programs that would be able to run on it. Three Microsoft employeesCraig Eisler, Alex St. John, and Eric Engstromwere concerned because programmers tended to see Microsofts previous operating system, MS DOS, as a better platform for game programming, meaning few games would be developed for Windows 9. This was compounded by negative reception surrounding the Windows port of the video game The Lion King. The game used Win. G, which crashed on Compaq Presarios that came shipped with it following a partnership between Compaq and Disney, as the Cirrus Logic display drivers used by the Presarios were not thoroughly tested with the API. DOS allowed direct access to video cards, keyboards, mice, sound devices, and all other parts of the system, while Windows 9. Microsoft needed a quick solution for programmers the operating system was only months away from being released. Eisler development lead, St. John, and Engstrom program manager worked together to fix this problem, with a solution that they eventually named Direct. X. The first version of Direct. X was released in September 1. Windows Games SDK. It was the Win. 32 replacement for the DCI5 and Win. G APIs for Windows 3. Direct. X allowed all versions of Microsoft Windows, starting with Windows 9. Eisler wrote about the frenzy to build Direct. X 1 through 5 in his blog. Direct. X 2. 0 became a component of Windows itself with the releases of Windows 9. OSR2 and Windows NT 4. Since Windows 9. 5 was itself still new and few games had been released for it, Microsoft engaged in heavy promotion of Direct. X to developers who were generally distrustful of Microsofts ability to build a gaming platform in Windows. Alex St. John, the evangelist for Direct. X, staged an elaborate event at the 1. Computer Game Developers Conference which game developer Jay Barnson described as a Roman theme, including real lions, togas, and something resembling an indoor carnival. It was at this event that Microsoft first introduced Direct. D and Direct. Play, and demonstrated multiplayer Mech. Warrior 2 being played over the Internet. The Direct. X team faced the challenging task of testing each Direct. X release against an array of computer hardware and software. A variety of different graphics cards, audio cards, motherboards, CPUs, input devices, games, and other multimedia applications were tested with each beta and final release. The Direct. X team also built and distributed tests that allowed the hardware industry to confirm that new hardware designs and driver releases would be compatible with Direct. X. Prior to Direct. X, Microsoft had included Open. GL on their Windows NT platform. At the time, Open. GL required high end hardware and was focused on engineering and CAD uses. Direct. D was intended to be a Microsoft controlled alternative to Open. GL, focused initially on game use. As 3. D gaming grew, Open. GL developed to include better support for programming techniques for interactive multimedia applications like games, giving developers choice between using Open. GL or Direct. 3D as the 3. D graphics API for their applications. At that point a battle began between supporters of the cross platform Open. GL and the Windows only Direct. D. Incidentally, Open. GL was supported at Microsoft by the Direct. X team. If a developer chose to use Open. GL 3. D graphics API, the other APIs of Direct. X are often combined with Open. GL in computer games because Open. GL does not include all of Direct. Xs functionality such as sound or joystick support. In a console specific version, Direct. X was used as a basis for Microsofts Xbox, Xbox 3. Xbox Oneconsole API. The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to Direct. X version 8. 1, but is non updateable like other console technologies. The Xbox was code named Direct. Xbox, but this was shortened to Xbox for its commercial name. In 2. Microsoft released Direct. X 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2. Microsoft has continued to update the Direct. X suite since then, introducing Shader Model 3. Direct. X 9. 0c, released in August 2. As of April 2. 00. Direct. Show was removed from Direct. X and moved to the Microsoft Platform SDK instead. Bonner County Motor Vehicle Licensing Tacoma. Direct. X has been confirmed to be present in Microsofts Windows Phone 8. The original logo resembled a deformed radiation warning symbol. Controversially, the original name for the Direct. X project was the Manhattan Project, a reference to the US nuclear weapons initiative. Alex St. John, head of Microsoft Direct. X evangelism at the time, claims1. Manhattan Project the nuclear bombing of Japan is intentional, and that Direct. X and its sister project, the Xbox which shares a similar logo, were meant to displace Japanese videogame makers from their dominance of the video game industry. However, Microsoft publicly denies this account, instead claiming that the logo is merely an artistic design. Direct. X 1. 08. Direct. X 9. 01. ComponentseditDirect. X is composed of multiple APIs Direct. D D3. D for drawing 3. D graphics. DXGI for enumerating adapters and monitors and managing swap chains for Direct. D 1. 0 and up. Direct. D for 2. D graphics. Direct. Write for fonts. Direct. Compute for GPU Computing. Direct. X Diagnostics Dx. Diag a tool for diagnosing and generating reports on components related to Direct. X, such as audio, video, and input drivers. Direct. X Media Objects support for streaming objects such as encoders, decoders, and effects. Direct. Setup for the installation of Direct. X components, and the detection of the current Direct. Android SDK Download. Android SDK is a reliable software development kit issued by Google in order to provide developers with a comprehensive set of tools for building Android applications. If used properly, the SDK, together with Eclipse the officially supported IDE and JDK Java Development Kit is able to deliver state of the art software for Android devices. The package bundles a decent set of libraries and development tools to assist programmers in building and testing applications. However, a more complete solution, bent on helping new or less experienced Android developers, is the ADT Bundle. The latter comprehends a more generous collection of utilities, including Eclipse, Android Platform Tools and the latest Android system image. On the other hand, Android SDK comes in a lighter package and assumes that developers already have the Eclipse IDE installed, as well as JDK and the Android Development Tools plugin not compulsory, although recommended. In other words, the SDK includes only the basic utilities for Android app development. Initially, the package doesnt contain an Android platform or third party components. In order to accommodate these on the system, you are required to start the SDK Manager and install at least one platform together with its adjacent tools. The reason that explains this kind of procedure is simple platform utilities are updated periodically to support new features and repacking the SDK each time would cost time and efforts, not to mention the size of the final package. This is why Google adopted a simpler method, which, of course, requires an Internet connection, but has the advantage of keeping you up to date with the latest platform features. In addition, Android SDK supports older versions of the platform, ranging from Android 1. As such, developers may build applications for older devices and test their compatibility with the latest platform. All in all, the SDK is a great companion for Android developers. Although aimed at experienced developers, beginners can make the most of it as well, if proper research is made.
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